Product· 2017· prototype

What's Next?

Pink What's Next? cover with left-aligned title and explanatory text, and an illustration of an older person navigating a digital environment

An inclusive interaction design concept that turns a personal smartphone demonstration into a reusable guide, making gestures and their targets visible during replay.

Project snapshot
  • Focus: Independent learning of unfamiliar smartphone tasks
  • Proposition: Personal demonstrations with visible gesture cues
  • Format: Application concept, interface mockups, and storyboard
  • Status: Concept proposal; not a released or validated application

When the demonstration is over, what remains?

A family member shows someone how to complete a task on their phone. It makes sense in the moment—but the next time, the sequence is difficult to reconstruct. The person who explained it may no longer be available.

What’s Next? explores how this moment of assistance could remain useful. The concept proposes saving a demonstration of a specific app task, then making the gestures behind each screen change visible when the learner returns to it.

Not just what happens on screen, but how to make it happen.

The original context is older adults learning smartphone applications in China, with relatives helping them. The aim is not to replace that relationship, but to give the learner a resource they can revisit independently.

Choosing a learning challenge

The proposal considers several potential barriers: small visual elements, hard-to-hear guidance, fine-motor demands, and difficulty remembering an unfamiliar sequence. It narrows the design focus to recalling a multi-step operation after being shown how to do it.

The original barrier illustration frames the design space. These are potential difficulties, not a profile shared by all older adults.
Original concept illustration of potential hearing, vision, learning and finger-mobility barriers

The original barrier illustration frames the design space. These are potential difficulties, not a profile shared by all older adults.

The selected scenario is repeated instruction: a grandfather asks his younger relative to show him the same task again. The issue is not simply access to a phone, but how to recover the steps later without depending on another live explanation.

The design narrows from several possible barriers to remembering how.
Original graphic highlighting recall of multi-step operations as the selected focus

The design narrows from several possible barriers to remembering how.

A scenario used to frame the concept—not a documented research interview.
Illustrated grandfather asking a younger family member to repeat smartphone instruction

A scenario used to frame the concept—not a documented research interview.

This framing is a design proposition. The original illustrations are not presented here as evidence from a usability study, nor as a claim that all older learners have the same needs.

A personal library of reusable guides

Rather than send a generic tutorial, a helper would record the exact operation the learner needs—for example, how to post to WeChat Moments. That demonstration would be saved under an application and a named action.

The relationship is simple: app → task → demonstration, with an optional voice note. One app could contain several task guides; a task would keep its explanation and recording together.

The proposed architecture: create a demonstration, retrieve it later, and adjust the learning interface.
Original function diagram connecting the app to Record, Learning and Setting

The proposed architecture: create a demonstration, retrieve it later, and adjust the learning interface.

The interface translates this structure into three functions.

Record

Original interface concept: Record.
Original Record phone mockup with app selection, task name, voice note and record button

Original interface concept: Record.

Choose the app, name the task, and attach an optional spoken reminder before starting the demonstration.

Learning

Original interface concept: Learning.
Original Learning phone mockup grouping saved actions under WeChat, Alipay and Taobao

Original interface concept: Learning.

Find a task within its app group, then play the recording or listen to the accompanying voice note.

Setting

Original interface concept: Setting.
Original Setting phone mockup with contrast, font-size and tutorial controls

Original interface concept: Setting.

Adjust contrast and text size in What’s Next? and access its tutorial. These controls do not change third-party apps.

WeChat provides the illustrated task examples. Alipay and Taobao appear as library categories, not completed integrations or fully documented tutorials. The payment-related task name visible in the original mockup is an example label, not working payment functionality.

From teaching to independent replay

The five-stage journey connects a helper’s demonstration to a learner’s later review. Each step below is an original interface mockup; the sequence describes the proposed behaviour.

  1. 1Choose the task

    Step 1 · original concept mockup.
    Record concept showing app selection, the named Send Moments action and a voice note field

    Step 1 · original concept mockup.

    Choose WeChat, name the action “Send Moments,” and optionally add a voice note.

  2. 2Enter the app

    Step 2 · original concept mockup.
    Original phone mockup with a hand selecting WeChat on the home screen

    Step 2 · original concept mockup.

    Switch to the target application to begin the demonstration.

  3. 3Teach and record

    Step 3 · original concept mockup.
    Original conceptual Teaching and Recording screen

    Step 3 · original concept mockup.

    Demonstrate the operation while the proposed recording runs in the background.

  4. 4Return and save

    Step 4 · original concept mockup.
    Original save screen associating a recorded Moments demonstration with its task

    Step 4 · original concept mockup.

    Return to What’s Next? and save the guide under the named task.

  5. 5Choose and review

    Step 5 · original concept mockup.
    Original Learning library showing a replay control for Send Moments

    Step 5 · original concept mockup.

    Find the saved task in Learning and replay it when needed.

The key transition is from one-time explanation to a resource for later use. Naming the action makes the guide easier to find; keeping it under its app provides a familiar point of entry.

Background recording across apps is part of the original vision, not an implemented capability demonstrated by these screens.

Making the missing gesture visible

A screen recording shows an interface changing. It may not reveal what the demonstrator’s finger did to produce that change: where it touched, how long it stayed, or in which direction it moved.

What’s Next? proposes a visual layer that reconnects the screen to the action. In the WeChat example, a highlighted region and a hand cue indicate the intended interaction area.

Gesture-enhanced replay concept: the screen, target region, and action cue are shown together.
Original WeChat Discover mockup with a pink target highlight and a finger cue over the interaction area

Gesture-enhanced replay concept: the screen, target region, and action cue are shown together.

Three parts of a readable action

The screen preserves the interface seen during the demonstration.

The target highlight identifies the region to attend to or interact with.

The gesture cue indicates the kind or direction of action associated with that region.

For this to become a useful replay, the cues would need to match both the screen position and the moment in the demonstration. A static legend alone would not communicate the sequence.

A hypothesis, not a result

The original project calls this mechanism Hypothetical Technology. Its proposition is that visible gestures could help learners recall the teaching situation; the supplied materials do not establish that this effect has been tested.

Original gesture vocabulary, retained as drawn. “Tab” and “2x Room In” are ambiguous source labels; their intended terminology has not been confirmed.
Six original gesture drawings labelled Tab, 2x Room In, Rotate, Touch and hold, Horizontal scroll, and Vertical scroll

Original gesture vocabulary, retained as drawn. “Tab” and “2x Room In” are ambiguous source labels; their intended terminology has not been confirmed.

The reference includes touch-and-hold, rotation, and horizontal and vertical scrolling. The two uncertain labels are not reinterpreted here as a particular double-tap or pinch gesture.

The design contribution is the relationship between recorded interface, visible action, and later recall—not a claim to have solved native touch-event capture.

A guide to return to

The storyboard follows Grandpa and Jack through one illustrative situation. It makes the intended value of the guide concrete without presenting the story as a user test.

1. The task is forgotten

Grandpa needs help reconstructing a previously demonstrated operation.
Grandpa asks Jack to teach the task again, with both complete speech bubbles visible

Grandpa needs help reconstructing a previously demonstrated operation.

The difficulty appears when the same procedure is needed again. A successful explanation in the moment has not necessarily become a repeatable personal routine.

2. Help becomes a saved resource

Jack introduces What’s Next? and saves the procedure for future reference.
Original storyboard excerpt of Jack teaching his grandfather and saving a named demonstration

Jack introduces What’s Next? and saves the procedure for future reference.

The helper demonstrates the task again, this time leaving a guide rather than only an explanation. The saved action gives the learner something specific to return to.

3. The learner returns independently

When Jack is unavailable, Grandpa can return to the saved tutorial.
Original storyboard excerpt showing the grandfather reviewing a saved guide while Jack is busy

When Jack is unavailable, Grandpa can return to the saved tutorial.

The intended shift is from repeated dependence on immediate help to reusable, personally relevant assistance. Whether that actually improves independent task completion remains a question for future evaluation.

From concept to a testable experience

The original work establishes an interaction concept, interface mockups, and a scenario—not a released application or validated recording system.

A useful next step would be a small playback prototype: a short demonstration with manually authored, synchronised gesture cues, step navigation, and optional spoken notes. It could explore whether the cues help a learner reconstruct the procedure without another live explanation.

That would test the learning experience, not native cross-app capture. Recording other apps and their touch events would remain a separate technical and privacy challenge. No functional prototype or live recording is claimed on this page.

Original design materials

Concept project, 2017. Adapted from the five supplied portfolio pages, printed pages 34–38. All illustrations and interfaces shown here are original concept artwork, not live application captures or user-testing records. Source wording is retained within the images; surrounding copy uses learning-barrier language rather than treating ageing as a uniform deficit.

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